1.06 allows you to play as these factions individually and together, by choosing elves as the faction when setting up the game. The AI now puchases the spells the way they should from their pp treeīy the onset of the third age, three main regions of elven settlement remained in Rivendell, Lothlorien, and Mirkwood. The AI for Elves, Arnor, MotE, & Rohan has been added on any map that has the camera sytem Goblins now will come without armor and will gain armor as you upgrade them Some new skins for the Dwarves have been added ![]() Nearly all new structures have normal maps applied to them, bringing out all of their detail to the fullest extent The Radagast, Romestamo, & Morinehtar have their own models, as well as many others that you'll find as you explore Many new models have been added outside of the Elves. The blue wizards are as complete as Gandalf and Saruman. All heroes now have their own powers and abilities. The Leadership system has been revamped A large number of new maps have been added (custom maps, converted BFME1 maps, etc.) ![]() Elven Faction has been split into 3 parts - Rivendell, Lothlorien, Mirkwood (Mirkwood still not playable as the base) The mod is still in the beta phase as not everything is completed and some areas are still previews and WIP, but we felt the mod was in good enough shape to create this version. It been over a year since the last release, and it's time to release another version for everyone to play. Welcome to RJ-RotWK v1.06 Beta - a massive modification to EA's BFME2 Expansion - Rise of the Witch-King
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